3 days of fun in installation and operation with simple glimpses to understand the programming and how the game works so that we can develop ideas through SPIKE™ Essential applications that are of interest to the young age group from 7 to 9 years old and the programs are in brief.
High Stick Hockey
Through this project, he will learn through a quick discussion to find evidence that energy can be transferred from one place to another.
And he will also be able to
- Create and test the program to see how many goals they can score in three attempts.
- He works on modifying and developing models to make hockey more fun.
- Developing the game of hockey to make scoring goals more difficult.

Avoid the Edge
Challenge yourself by using different clubs to make the ball stop on target!
Through this project, he will learn how to convert energy from potential (stored) energy to kinetic (movement) energy.
And he will also be able to
- Create and test a program that will make the ball stop at the target.
- He will iterate and test models to complete the following two challenges in the app:
- Modify the program to improve the game.
- Developing the racket and knowing its impact on the game.

Pinball for beginners Junior Pinball
Try Sophie's Beginner Pinball Game and upgrade it to make it even more unpredictable!
- Create and test a program that will start a beginner pinball game.
- He will iterate and test models to complete the following two challenges in the app:
- Modified the program to increase the difficulty of prediction in pinball for beginners.
- Developing pinball for beginners by adding different obstacles.
The LEGO Spike Educational Master Set is a transition tool for STEAM education. By combining colorful LEGO building elements, easy-to-use hardware, and the intuitive drag-and-drop programming language (Scratch).
Spike's Home Kit continually engages students with fun learning activities to think critically and solve complex problems, no matter their learning level. From easy projects to limitless creative project design possibilities, the kit helps students learn essential STEAM and 21st century skills needed to become the innovative minds of tomorrow...while having fun working!
- Develop efficient problem solving and coding skills through problem solving
- Apply engineering design skills at every step of the design process
- A drag-and-drop coding environment for tablets and PCs
- Durable storage box with sorting drawers, programmable dispenser, distance sensor and force sensor
- Works with variables, data arrays, and cloud data
Age: 7-10 years old for boys and girls.
📅 Wednesday and Thursday, January 10-11, 2024
⏰Time from 3-5
💰Fees: 119 riyals.